Retracing History
Last updated on: 1/14/2015 10:42 AM
Created on: 11/2/2016 2:22 PM

There's not much that can compare to the excitement of bringing home a new
pinball machine. Now for me new doesn't mean Stern's latest title waiting to be
unpacked, call me a sucker for the days of my youth (late 80s, early 90s) but I
enjoy playing new pinball on location. New pinball for me is one of those fun
deals you find on a game you have been looking for and, because it was a deal,
requires some of my restoration skills. Yes I am a geek but I experience
excitement in bringing a pinball game back to relive its glory days. I wouldn't
consider myself a "restorer" by today's standards but someone who just
refurbishes. For example, I don't paint and clear coat playfields.
I am an impatient person so the first thing I do with a new project game is play
it often. I'm essentially doing two things, first satisfying my desire as to why I
purchased the game and second, I'm making a list of all the assemblies, guides
or shots that are not correct. Knowing what isn't right is a great starting
point of items to look at closer when opening up the machine. Now begins another
part of the refurbishment process that I have fun doing: figuring out the
history of this machine.
Of course some machine histories aren't as interesting as others. My first game
I purchased was a Twilight Zone in 1996. The machine was assembled at the
Williams factory on California Avenue in June of 1993. From there it went to a
distributor, where the arcade chain Aladdin's Castle purchased it. That game
ended up at the mall arcade that conveniently was in walking distance from my
house at the time. Over time I would play it and observe the problems the game
would develop without knowing I would be the one who would have to fix them.
Finally the game came into my possession when the arcade hung a for sale sign on
the game. Twilight Zone wasn't one of my personal favorite games at the time but
I took it mainly for the chance to be the one to fix the problems it had.
I essentially am intimately familiar with that particular machine which I find
helpful in knowing how to solve the problems it may develop as time goes on.
Another not so interesting game history is the most recent game I had the chance
to refurbish. That game was on location from essentially 1996 until I became its
owner. Not much appeared to break on the game during that time as the only
visible repairs were two coils that were replaced. In this case all I needed to
know is the game was build, operated and repaired without crazy hacks, and
finally became my project.
Then there are the games you come across in which you just have to wonder what
happened to this machine. In a previous article I wrote that when No Fear hit
the streets on location I didn't find myself drawn into its game play. After
playing another collector's, my opinion changed so dramatically that I had to
hunt down one for myself. Amazingly, in the 2004 to 2006 time frame in which I
was hunting one of these games, I found a few still being operated on location.
Of course I would have to play a few games each time to make sure I was still
interested. Each location game showed the standard wear and tear that you would
expect such as flippers misaligned and weak, lamps not working and layers of
dirt everywhere obstructing the vibrant colors of the artwork. Essentially
operators continued to leave the games in the wild because quarter droppers like
me kept showing up. This would leave you to think the game is making some change
for its owner.
My search ended when I found a No Fear for sale at a down state pinball show
that was at a price that couldn't be passed. It had the bumps and scraps that indicated
it was your typical operated machine but it had two things strike me. First, the
playfield gave the appearance that it had been shopped out and second, the game
didn't have anywhere near the fade that this particular title is known to
suffer. While that was good news there were two noticeable problems. The start
button no longer registering switch closures after functioning for 2 days at the
show wasn't as much of a concern as the jump ramp take off acting like a diving
board due to a mission support post. The seller of the game is a fellow pinball
friend who tends to take in a number of games to complete a deal and then sell
the ones in which he has no interest. Knowing this I still figured I was dealing
with the previous operator(s) rather than him.
Upon getting the game set up in the game room began the fun of trying to piece
together what a previous operator did. Hindering my ability right from the start
was the battery problem that caused the internal audits to become none existent.
In a pinball first, all the bookkeeping audits where 0 but the time was
preserved and every playfield switch was marked as bad. I probably should have
done a factory reset at this point but instead took the more fun approach of
closing every switch in the switch test until I cleared all the test report
entries. I replaced the batteries and continued with both my adjustment setting
changes and testing.
At this point I am confident that the switches work. All the flipper's hold and
flip circuits worked, the DMD functioned, the sound board made no noticeable
problems with the music, speech or effects, every coil pulsed, flash lamps
worked, GI dimmed and I could illuminate feature lamps on each column and row.
During my play testing the game would reset with I pressed both flippers while
one of the ramp magnets was engaged. This gave me a reason to pull the driver
board and search for hacks. To my surprise, all the soldier points were still
factory. Knowing that the original bridges and capacitors were now over ten
years old, I went and replaced BR2 and C5. Making this first change to the
driver board fix the reset problem.
With a good working board set it was now time to get under the playfield. The
bottom of the cabinet had its traditional layer of dirt but the under side of
the playfield was the cleanest of all the games I had worked on to date. None of
the coils were replaced and their associated assemblies appeared to be
untouched. I started to question if this game was ever played at its location.
On the topside of the playfield, after removing all the components to shop it
out, I learned that the easy access areas were the only areas that were cleaned.
The remaining areas were not as dirty as your traditional machine pulled from
location. Again I found myself wondering if the game was ever played on
location.
There was a clue though, besides the occasional scrapes on the side of the head
that the game was somewhere. That clue was in the yellowing of the clear
plastics used in various spots to prevent ball traps. I found a set of used
plastics at a great price that were salvaged out of game that appeared to be in
proximity of a fire, judging by the amount of soot and smoke. My only plan at
first was to clean the plastics and prepare them for storage. However I noticed
that the areas of blue and purple art, the colors were more vibrant than the
ones on my game. I ended up swapping the ones that were faded or yellowed and
when I was done noticed that these plastics were limited to the left side of the
playfield. Where ever this game was set up, something on its right side blocked
UV lighting.
I was considering my understanding of this machine's history closed until I
discovered that this machine was featured on the Warehouse Raid DVD in the Life
after Death series. In an undisclosed location near Southern Illinois is an old
Sunday school that was converted into an operator warehouse. For those who have
not seen this video, the shots of the rooms filled with old coin op equipment
and volume of items is mind-boggling. Stuck in the sea of old EM machines is the
occasional modern SS state game of which this No Fear was one of them.
My suspicion that this game wasn't played much was confirmed. The game went from
location to storage and basically forgotten about until a bunch of pinball
collectors came and raided the warehouse. Why was only part of the playfield
cleaned causing me to think this was a shopped game? They cleaned what was
visible for both the camera and the sale at the show. Judging by how little dirt
was left, the lack of broken plastics, and all the original components were
still in the game I feel it is safe to say this game didn't earn for the
operator and was then thrown into storage. Given the volume of EM machines the
operator had stored, I would say the odds are better that this No Fear came from
a location that didn't want a pinball machine as opposed to replacing it with a
different machine.
For this particular game, there is a happy ending. It has been fixed up, cleaned
up and tuned up. Of course I trade some old parts for new No Fear parts to make
the game even better mainly because I'm not satisfied until I do some level of
refurbishment. With all said and done, the machine has gone from sitting in
storage collecting dust to being the game most visitors to my game room head to
play first. Being a pinball enthusiast I still shake my head at the fact that
this game spent a fair amount of time in storage and that many other games are
out there suffering the same fate. This machine's existence is reduced to being tucked away waiting for
someone to come along and continue writing their pages of history.
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